-
### Version
Occurs on 2.5.60.0 & 2.5.59.9, I assume other versions as well.
### Operating system type + version
Windows 10 Home Version 22H2 64 bit
### Behavior
Attempting to slice the attach…
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**Godot version:**
3.2.4 and newer
**OS/device including version:**
**Issue description:**
This code should pass assertions:
```
extends Node
func _ready():
var r1 := Rect2(2,…
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Looking for freehand selection type that selects the objects inside the lasso as well as the objects it intersects with. In most cases this is a faster and more precise selection mode. :)
An exampl…
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Successive calls to Intersection.MeshLine increase memory consumption which never goes away. The same does not happen for MeshRay intersections, memory consumption remains flat.
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```
Hi
I thought the low physicsrate caused the intersecting objects, but apparently
this is the root of it:
steps to reproduce the problem:
1. create polyCube
2. scale cube on all axis
3. create a…
-
```
Hi
I thought the low physicsrate caused the intersecting objects, but apparently
this is the root of it:
steps to reproduce the problem:
1. create polyCube
2. scale cube on all axis
3. create a…
-
```
What steps will reproduce the problem?
1. Take the tarball in the attachment, extract the content, correct the
Makefile (specifying location of libcarve and Carve) and compile (make).
2. Run any …
-
```
What steps will reproduce the problem?
1. Take the tarball in the attachment, extract the content, correct the
Makefile (specifying location of libcarve and Carve) and compile (make).
2. Run any …
-
Diffable uses == operator to determine if two objects are same or not. If you are using ListDiff when some model stores visual information and in the same time is a part of another system which is bas…
-
```
What steps will reproduce the problem?
1. Take the tarball in the attachment, extract the content, correct the
Makefile (specifying location of libcarve and Carve) and compile (make).
2. Run any …