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e.g. - outfits carry a 2-5% premium when not part of the normal stock for that outfitter.
this would allow you to trade with your outfit space as well as your cargo space.
edit: this cannot work cur…
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Sorry if this isn't the right place to put this but I encountered a strange bug with outfitter. I was loading a playermodel with it when my game crashed. When I attempted to re-load it, I was met with…
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## Notes
Under Outfitter guide as individual there is no upload option in **"Step 1: Applicant Information" for individual . Under Step 1: Applicant Information for corporation it is clear guidance…
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```
Date: 2018-08-22 20:29:10
ID: 30
Error occured in: Global
Count: 1
Message: ..\AddOns\BadBoy\BadBoy.lua line 284:
bad argument #1 to 'CanReportPlayer' (Usage: local canReport = C_ChatInfo…
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Error
Date: 2018-11-12 18:21:50
ID: 1
Error occured in: Global
Count: 1
Message: ..\AddOns\AdiBags\core\Filters.lua line 126:
Usage: NewModule(name, [prototype, [lib, lib, lib, ...]): 'name…
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seems like an issue to me or at least not desirable
ALT+u will uninstall up to 500 outfits & put them in cargo just fine
ALT+i will first install outfits up until there is none at which point it'll …
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The idea behind this ship is that it would allow you to attach to a friendly ship and jump away with it attached to it (for non jump drive ships) this would be ubtainable by the unfettered after compl…
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Hi,
I added a rule to ArkInventory to have all items from 3 different sets under the Set gategory and if all is ok when i place an item tagged as being part of one of these 3 sets when i change thi…
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Thought it might be interesting, for space ports that could only handle a max number of ships, and of sizes..
This would limit the numbers of ships landing all at once. Also Larger ships may need …
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When having many ships for different purposes (i.e. Trading Fleet and War Fleet), Adding a Button to unpark all Ships in the Current System/Planet could be an aid in faster fleet management
in a si…