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![inject rom egg script nullpointerexception](https://cloud.githubusercontent.com/assets/4844374/23007458/707304cc-f3ce-11e6-8b0d-d7b892b9699e.png)
I am unsure if this project is still alive, but it …
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Is there any chance of having a variable in the Batch Editor to set the Pokemon's Nature and Ability to random ones, much like $rand does for IVs/PID/EC?
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Hi. I was wondering if such option exists. I looked into the batch editor and could finally find a way to hatch a box of Pokemon, using this
=Box=1
.IsEgg=false
.IsNicknamed=false
.Nickname=Lapr…
exegg updated
7 years ago
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When editing a Pokemon Moon save in the Batch Editor, the command .Stat_Level= doesn't edit levels. If the command is issued it runs properly, and says that several files were modified; however, no ch…
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I want to batch edit a box of dratini with the same hidden ability Marvel Scale, held item Gold Bottle Cap and moves but I can't for my life figure out how to use the batch editor for these? I've trie…
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### Steps to reproduce
1. Visit https://cloud.betaleaf.net
### Expected behaviour
Server should load the default app (Files)
### Actual behaviour
Default app does not load.
### Server co…
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Normmatt appears to have taken the liberty of adding TWL cart support to the NTR cart dumper you recently added:
https://gist.github.com/Normmatt/fe9c0308b6bec86443f9e94620b7aeff
It's in the form of…
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Hi, I've experienced various issues using PKHeX with different games:
### Pokémon Colosseum:
- Pokémon are not appearing in-game after you finish editing them. Their former spots in the box show…
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Hi I wanted to know if you would consider working to possibly add the pkhex mass editor to pkhex
https://github.com/FullLifeGames/Mass-Editor
I know you already have the batch editor but it seems …
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Okay, so I wanted to change a bunch of stuff about my Pokemon, mainly things like nicknames for the ones I got in trades, and a ton of other things. So I exported my save file, put it in PKHex, and ch…