-
```
Possible fix: add "target=creature"
I notice that there are a lot of cards like this (no target) wherein it
either crash or loops the AI. Maybe we can have a general check-up on all
cards w/ s…
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Create the generic lance mesh and texture. If the lances are colored, make second contrasting color lance. Right now knight coloring isn't the most important issue, so the lances can be almost anythin…
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The sculpting feature is pretty handy, but it can make lines pretty lumpy. How about a smoothing brush that also decimates the number of control points in the line?
-
I've been looking for a graphics library, something along the lines of Ogre or OSG, built on top of bgfx. There are some game engines written with it, but they are very opinionated and feel like exper…
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Initial Comment:
TWO not 3 new terms , children of abnormal digit development [MP:0006280]
abnormal interdigital cell death
def a decrease in the expected number of cells undergoing programme…
-
```
It would be good to have a standard simulation, where the tool is shown
moving around.
Ideally this should work purely from the "NC Code" object ( a child of
"Program" ), so that it double checks …
-
```
It would be good to have a standard simulation, where the tool is shown
moving around.
Ideally this should work purely from the "NC Code" object ( a child of
"Program" ), so that it double checks …
-
new terms , children of abnormal digit development [MP:0006280]
abnormal apical ectodermal ridge
def abnormality of the ectodermal thickening (AER) at the end of each limb bud in the developi…
-
```
It would be good to have a standard simulation, where the tool is shown
moving around.
Ideally this should work purely from the "NC Code" object ( a child of
"Program" ), so that it double checks …
-
```
It would be good to have a standard simulation, where the tool is shown
moving around.
Ideally this should work purely from the "NC Code" object ( a child of
"Program" ), so that it double checks …