-
-
**Is your feature request related to a problem? Please describe.**
I feel that one of the biggest benefits of using SDL over say, evdev/uinput etc, is the abstraction and support it provides. I was p…
-
测试代码如下
```
#include
using namespace std;
#include "MiniEngine.h"
#include "MiniEngine_Widget.h"
using namespace MiniEngine;
int AppMain()
{
Window wnd("Title",1280,768);
Rendere…
-
Running the game by default is fine, but it's running under XWayland on my Wayland based desktop (Fedora 39 with GNOME 45).
SDL2 support Wayland by running the app with `SDL_VIDEODRIVER=wayland` en…
AFCMS updated
6 months ago
-
Pharo does not receive SDL_TextEditingEvent on Ubuntu Linux.
Translation buffer opens at the bottom of the screen instead of inline editing.
After fixating the translation buffer, SDL_TextInputEvent…
-
## Motivation
We've noticed that `SDL_gpu` doesn't fit our needs in many situations: it has a strange transformation matrix model (which leads to rendering bugs at pixel boundaries on certain devi…
-
https://github.com/gabomdq/SDL_GameControllerDB supports about 45 controllers on Linux and is very easy to add to.
It would be good to autoconfigure most third-party controllers from that database.
-
Hi,
is there any way to embed DlangUI into existing SDL2 app and create widgets inside preexisting SDL window (not made by DlangUI)? I already have a window and a main loop in my app, and I want to …
-
### Describe the bug
The program crashes when trying to use SDL with Wayland, regardless if installed via snap or flatpak.
### Steps to reproduce the behaviour
```
user@user-ThinkPad-T14s-Ge…
-
not investigated, but here's an asan warning on testautomation:
```
>>> Test 'surface_testSurfaceConversion': Passed
----- Test Case 21.6: 'surface_testCompleteSurfaceConversion' started
Test Desc…
1bsyl updated
1 month ago