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Hi guys,
I tested the example code。 It worked fine, but without visualization. Is there some problems from my cmake result? Thanks a lot.
```
./urdf_loader
CudaLog(Info)::cuTestAndInitDevice: …
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Would be nice to have an export option for .vxl files to create custom voxel units for OpenRA or C&C RA2.
See:
https://github.com/OpenRA/OpenRA/wiki/Adding-a-voxel-unit-ingame
There is an editor …
poVoq updated
4 years ago
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I don't know this my promble or is a bug or something else.
This appears in "Heightmap World Example" .
I open with Unity2019.3.2f1.
And I really like this project. I appreciate your work.
…
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As title says. im on a Mac on godot version 3.2.1 and voxelcore 2.0.0. I can confirm that updating a voxelcore's shader material won't save persistently however it applies it perfectly (?). And whenev…
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I'll start off by saying that I'm aware this is an advanced suggestion, which may take time to develop and is potentially not ideal as a builtin capability at this stage. As such, I do not expect this…
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**FROM THOMAS GENDRON:**
I have some difficulties to define hisafe simulation with hisafer.
I want to write directly from the script, the exportFrequencies of output profile.
BUT this doesn't w…
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I managed to repeat this a couple times while working on a map. Basically, I had two buttons connected to an OR gate (The visible type) and that gate connected to 4-5 panels, aligned in such a way tha…
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Here is the error
...
[WARN] 2020-04-14 14:24:54.128112 Ignore sample 04530566/94a0345790869eace074faa875b76f82 since volume file not exists.
[WARN] 2020-04-14 14:24:54.128126 Ignore sample 0453056…
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This issue tracks the things that needs to be done for the first stable release.
- [ ] Port everything from Broken Seals (transvoxel mesher implementation for example, VoxelWorld has quite a few th…
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latest official 3.0.2
nVidia GeForce 1050 Ti
GridMap should cull tile faces that are covered by other tiles.
This is the tilemap test structure
![image](https://user-images.githubusercontent…
ghost updated
4 years ago