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As this project inches closer to stability, it'll be helpful to test on each platform and under each usage case. Formal tests are the ideal but at least this will serve as proof of things working at a…
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### Godot version
4.1.stable.official.970459615
### godot-cpp version
5834e16a221fde8dc0b6ca4b7a6721cc4b258037
### System information
ubuntu 22.04 linux 5.19
### Issue description
tried to buil…
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**Describe the bug**
When running with `cgocheck=2`, go reports the fatal error below. Investigate if there's a different solution to this.
```
write of Go pointer 0xc0003262b8 to non-Go memory 0…
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### Godot version
3.x (22a7e6b120569554ed065414f565bdf6dd3771cf)
### System information
Windows/Android
### Issue description
While working on the port of the ARCore functionality from the core P…
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### Godot version
83e91ab818d81c6b660a46d571c9c63c201d189a and all subsequent commits in 3.x branch
### System information
Ubuntu 20.04
### Issue description
Commit 83e91ab818d81c6b660a…
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A ptrcall on a function returning a `godot_string` leads to a segfault if the return variable has not been initialized with `godot_string_new(&)`
For instance doing something like:
```c
const voi…
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**Describe the bug**
The dynamic library won't load on Apple Silicon arm processor.
Error message:
```
E 0:00:00.326 open_dynamic_library: Can't open dynamic library: /Users/ayano/Documents/Work…
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The current `ToGodot` and `FromGodot` derive macros are as of #421 just a hacky adaptation of the previous `ToVariant` and `FromVariant` derive macros.
We should rewrite this and possibly merge it …
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### Godot version
v4.0.dev.custom_build [ed5267f69]
### System information
Manjaro 21 KDE, 1950x threadripper, 1080 TI, Vulkan, 16GB Memory
### Issue description
My problem isn't really…
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**Describe the project you are working on:**
Data-heavy RPG
**Describe how this feature / enhancement will help your project:**
I have a lot of different structures in my game which represent var…
ghost updated
7 months ago