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I noticed a massive performance loss when looping over a `Vec` compared to looping over a `Vec` using `into_par_iter`. I'm not sure what is causing and if I'm doing something wrong.
Below I have a…
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I think this may be emulator-specific, since I tested this in other emulators and this bug doesn't happens
It is an infinite loop happening specifically in the GBC Star Ocean Blue Sphere ROM
The r…
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Cool tool!
How can we map the output textures (back/bottom/front/left/right/top - cubemap, right?) to a sphere?
For example in Blender?
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So a few people have mentioned that it would be nice to slow down or stop on mobile. I have to agree it's definitely a disadvantage on mobile vs keyboard that you can't stop. Stopping so you can lin…
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Hi, thanks for this exciting project ! Would like to give it a try, but the following assets are missing from the shared [GDrive folder](https://drive.google.com/drive/folders/1-kSRIKONjX89lnxEH12iVjA…
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The idea is to apply spangy directly onto a sphere where the curvature information has been mapped. There are tons of methods to map a mesh onto a sphere but ywe could use the one in Lefevre & Auzias,…
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Hello,
I'm using cylinders to visually connect pairs of spheres. Spheres are atoms and cylinders bonds between atoms.
So I want the cylinder to move in space together with the spheres, to keep e…
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Per @tclune:
> I think there is still room to improve the structure here,
> but we need to get it into a release.
_Originally posted by @tclune in https://github.com/GEOS-ESM/MAPL/pull/1782#pu…
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As Cura allows for some time now to have multiple machines defined, I propose a machine specific suffix to be added to the filename optionally.
Example: Model name is 'sphere.stl'. Today's filename ge…