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The bug referenced has to do with subscene indexes. In a new session, if you use geomorph to create landmarks, the first specimen goes smoothly. At the second specimen and thereafter, subscene is set …
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I opened this issue in the MPV repo and was told to ask here if anyone knows why this happens.
Using MPV, The line should show up like this:
![image](https://user-images.githubusercontent.com/2092…
OmrSi updated
3 years ago
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Just an idea:
In the same way that multiple tilemap, layers are handled by generating multiple subscenes in godot, perhaps a single tilemap layer that has multiple tilesets could also be split out in…
saluk updated
4 years ago
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There seems to be a problem with the `GLMakie` implementation of `pick` that results in returned indices being capped at 65535. In practice, this means that pick does not work as expected for plots wi…
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Operating System Version: Win 10
Popcorn Time Version: 438
Download date: 1 week ago
Download url (optional): https://ci.popcorntime.app/job/popcorn-time-desktop/
#### Expected…
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If I want to have the absolute best subs provider for my media files, would enabling just addic7ed be a wise move?
Also, how does "hybrid plus" really work? I mean if you're currently watching a me…
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I've been running into intermittent crashes lately, and there doesn't seem to be anything specific that I do that triggers the crashes. Kodi's logs don't help much, as all they tell me is that a crash…
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Converting gameObject to its entity counterpart kind of works like magic if people have barely used conversion systems before.
These systems will also be vital when using subscenes.
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**Issue description:**
Quite often I have tool scene which is working inside editor. Sometimes I need for those scenes to be encapsulated inside other bigger scenes. To make them work in reaction to …
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I'd like to test things with the new build pipelines to make sure things work if someone decides to use subscenes but I'm getting shared violation exceptions.
I'll likely hold out the update from 0…