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_wasEquipped was [originally created](https://github.com/IdleLands/IdleLands/commit/7a07af16fc870f1396fe1f3e56ecc00c4a5958d7) because pets could find items above the player item score. This was added …
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The original post is [here](https://us.forums.blizzard.com/en/hearthstone/t/good-food-did-not-work-in-adventure-tombs-of-terror/37444)
Here is a [video](https://www.bilibili.com/video/BV1eh411Z7…
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Supplementary contract interface documentation
Documents are required to be beautiful and easy to understand, and should be completed in English.
You can refer to the excuse description of ERC20
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The favourites list does not differentiate the type of activity. Unless it is used in personalisation such as in smart (if so, it is not mentioned in the userguide), it makes the whole point of enteri…
L5-Z updated
6 months ago
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I gotta put objects in places. Mobs, treasure, etc.
Ideally, maybe someday I'll scatter crap randomly and run a couple hundred turns of action before the player enters the level. Monsters will ru…
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Enhance existing algos that use dungeon rooms to randomly place some treasure, monsters and bits and bobs.
cxong updated
6 years ago
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The GameComponent class is doing too much work now. Maybe it can be broken up into classes like treasure, map, timer, message, etc.
Estimate points: 200
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When the player move to the side of the map, the map could change into a new one, which enable the player to explore extra treasures.
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Artificial Intelligence opponent to make the game more interesting, so you have to get to the Treasure faster!
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I've opened two buried treasure map chests on a server with Lootr installed and neither time did I gain progress for the skin.
Minecraft 1.18.1
Forge 39.1.2
Backpacked 2.1.1
Lootr 0.1.15.50