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Hi there,
I'm not sure whether this feature exists or not, but I'm looking to plots meshes and point-clouds with a per-vertex or per-face vector of colors. Specifically, I'd like to supply to `add_…
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Consider a simple vertex shader:
```js
attribute vec3 pos;
attribute vec3 inColor;
varying vec3 outColor;
void main(void) {
gl_Position = vec4(pos, 1.0);
outColor = inColor;
}
```
Re…
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Hi!
Yesterday I watched Hermet's presentation and I am wondering how to actually implement adaptive transition with dynamic content like this: https://www.youtube.com/watch?v=Q2c7Hj_Sa1o&feature=yout…
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```
melis@juggle 19:18:~/concepts/blender-ospray-engine$ cat t.cc
#include
#include
melis@juggle 19:18:~/concepts/blender-ospray-engine$ g++ -c -I ~/software/ospray-2.1.0.x86_64.linux/include…
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Nice library! I have some suggestions:
- **Undefined behavior!** 🐛
- [`type_store.cpp`](https://github.com/Azer0s/tinygraph/blob/master/type/type_store.cpp#L17): `type` is copied into the tempor…
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Since @pchome made that standalone meson compile version of nvapi, i have been experimenting a wee bit with various stuff there. The question could be if there is something to be done to "fix" nvapi s…
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So i think it didnt solve this issue, same behavior still happening. I already found workaround for terrain and object shader (in glsl and small change in engine). Only that water reflection is broken…
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**Note:** This issue is created after a discussion in #38004, where the initial assumption was that this problem was due to the new batching feature in 3.2.2. Links to the posts are included at the en…
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Dear @kovalp and @masmansouri
I am trying to run gw_iter for a large systems (156 atoms).
However I get a memory allocation issue in `prod_basis.py`
File "/opt/pyscf/pyscf/nao/gw_iter.py",…
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# Description
I'm currently trying to import 4560 chunks from a Minecraft world (exported via jMC2obj per chunk through a different script) into Blender and exporting them as an FBX after running `pe…