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When migrating an old project from Unity's legacy XR management to Open XR in Unity 2020 LTS and updating to the latest VIU I have notices the controller rotation offset is incorrect on Quest 2 both r…
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### Is your feature request related to a problem? Please describe.
The general controller node makes it much easier to make things that will function for anybody, regardless of the device they are us…
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### Is your feature request related to a problem? Please describe.
I have been using a mod to disable jump on my forward/backward movement controller (OG Vive touchpad), since when you're moving very…
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I have a set up with multiple vive trackers and multiple 2.0 base stations. It appears that each tracker is selecting a single base station to track its position with. The position value I get back f…
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I've been wondering about this for a few weeks now. Most of the shooter games in SteamVR have you hold the Vive wand essentially vertical since its natural shape and trigger position is more similar t…
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TundraX
Tundra tracker: https://tundra-labs.com/
Hive tracker: https://hivetracker.github.io/
Bitcraze: https://www.bitcraze.io/2022/01/improved-lighthouse-geometry-estimation/
Shoto HDK: https:…
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Bonjour @NicolasGlassey ,
Après vérification de mes répertoires j'ai trouvé beaucoup d'incohérences.
J'ai remis proprement à jours mes sous modules et j'ai modifié la commande pour cloner les réper…
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Hi,
While getting top & bottom values from IVRSystem::GetProjectionRaw top value is negative, bottom positive. While reading the conversion to projection matrix for OpenGL with glFrustum top must be …
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First let me say So far besides the below issue this has been an excellent experience......I would gladly donate a few dollars to help in further its development. You guys have done a phenomenal job. …
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Currently we only support a single joystick/trackpad input mapped to the analog input.
On vive this is mapped to the trackpad
On touch, wmr and index this is mapped to the joystick
WMR also ha…