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With [this commit](https://github.com/godotengine/godot/commit/83e91ab818d81c6b660a46d571c9c63c201d189a#diff-337a59075c4029edb76ee6ae7b9db4bdf317ec06db6b939b5ca85ce67053cb9e), `determinant` method was…
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Core structs (`GodotString`, `Vector2`, `Vector3` etc.) are currently stubs that lack functionality.
To make them useful, expose (parts of) the Godot API via Rust methods.
Several options:
1. C…
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Hey, dude, what you are doing is just great! Recently i started to write my own dialogue system, but your project already has almost everything to be perfect!
Is it possible to add spellcheck someh…
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I notice you have no mention of building for Mac or Web. Is there a reason for this or are you not testing these platforms?
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### Tested versions
# Godot engine 4.2 stable
![Captura de pantalla 2023-12-06 132243](https://github.com/godotengine/godot/assets/12847027/139e6cbf-d535-45a9-bdeb-b26e2bd17000)
### System in…
kone9 updated
10 months ago
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### Godot version
as early as 3.1 – 4.0.2
### System information
GDExtension (also applies to GDNative)
### Issue description
Moved and elaborated from godotengine/godot-headers#105
…
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It would be great if you could tag versions of GodotSteam without specifying dependency versions used for releases.
Currently, releases are tagged with the version of Godot, GodotSteam, and the Ste…
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Hello there,
I was following this tutorial (https://docs.godotengine.org/en/3.1/tutorials/plugins/gdnative/gdnative-cpp-example.html) to build and prepare my environment for GDNative on my FreeBSD ma…
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Just like the wonderful godot-vidoedecoder in godot3.
Thank you!
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### Godot version
v4.0.dev.custom_build [66ab3ce95]
### System information
Pop! OS (Linux, X11 window system)
### Issue description
I just disabled some modules like mobile_vr, GDNative…