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### Describe the project you are working on
I'm exeprimenting with different aspects of the engine.
### Describe the problem or limitation you are having in your project
Currently facing trou…
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- [ ] DeviceOrientationCamera, #4608
- [ ] Future [WEBGL_multiview](https://github.com/Oletus/WebGL/blob/multiview-strawman/extensions/proposals/WEBGL_multiview/extension.xml) extension?
- [ ] The `…
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There are multiple strategies to achieve that.
Some notes
- rewrite stuff to trackball around a target node instead of the parent, like some other cameras do
- right now the transform of the pare…
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I am evaluating MotionEye to use to monitor multiple IP video cameras around my home. I hoping to run this on my RPI 4B+. I have successfully got MotionEye setup with one RTSP camera but I noticed i…
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I was unable to find this posted anywhere. If there is a place specific to the video library I will gladly post it there. I am using the "getting started with capture" sketch to identify cameras
th…
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The camera detection logic currently uses a lot of CPU calling mxcam functions. On the beaglebone, whcih only has one core, this causes a ton of lag in the system as geo-video-server starts using 35-5…
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### Godot version
4.2.beta
### System information
Windows 11
### Issue description
## Visibility Parents do not work across Cameras.
Their Dependents become visible only to the camera…
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In particular:
* [ ] Mesh morphing, see #346
* [ ] Editing bitmask volumes/textures (painting on volume slice objects)
* [x] Multiple views with independent cameras (a la arbiter)
* [x] Transfor…
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So kinda clunky title, but I'll explain.
I'm trying the new "multiple videotracks per peerconnection" feature, and I have two webcameras that are of the same model, `Logitech BRIO`.
When running `…
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Using Qt 5.6 and Visual Studio 2013, would I need to manually build your libraries, or can I use the provided prebuilt libs?