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The feature I'd like to request is the addition of functions that generate 2D or 3D noise, which is useful for generating procedural game content, such as graphics or pseudo-random levels. Minecraft,…
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I believe this to be the relevant (and also the last) part of the log:
```
[LOG 09:49:50.735] PartLoader: Compiling Part 'ProceduralParts/Parts/ZOtherMods/RFSRB/proceduralSRBRealFuels'
[WRN 09:49:50.…
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Ping @punto- @reduz @kubecz3k @her001 @adolson
We've discussed it a bit on IRC, a bit on Facebook, but it's better to have a place where the history is easy to access, quote and discuss further, so l…
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```
Implement the noise related opcodes for procedural texturing. This is also our
chance to apply
any improvements to the old perlin style noise we are currently using.
There was some talk of call…
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To make interesting procedural art, para needs some form of random noise. Primary questions are:
1) what is the visual representation for random noise (i.e. some node in the canvas, or some functional…
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Migrated from [rt.perl.org#129229](https://rt-archive.perl.org/perl5/Ticket/Display.html?id=129229) (status was 'resolved')
Searchable as RT129229$
p5pRT updated
8 years ago
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[Marcel stumbled upon a ground base in Scout+](http://spacesimcentral.com/ssc/topic/4211-things-related-to-scout/?p=54916), where it's impossible to land. It happens in Pioneer too.
He mentions differ…
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``` .rs
fn main() {
format!("{:?}", ());
}
```
```
foo.rs:2:21: 3:1 error: unresolved import. maybe a missing `extern crate debug`?
foo.rs:2 format!("{:?}", ());
foo.rs:3 }
note: in expansion…
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```
I think this could be something that can be added in as a tool for those who
would like procedural stuff generated. Simplex seems to run faster according to
Ken Perlin
=====
Perlin Noise
=====
…
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```
Implement the noise related opcodes for procedural texturing. This is also our
chance to apply
any improvements to the old perlin style noise we are currently using.
There was some talk of call…