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### **If you want to use Classic Theme Restorer (and other legacy add-ons) up to summer 2018, I suggest to switch to [Firefox ESR channel](https://www.mozilla.org/en-US/firefox/organizations/all/).** …
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# **Let’s Build Decentral City!**
An increasingly urgent appeal to the open-source community.
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1. Background:
In early 2017, members of DCTRL Vancouver began writing a paper known as ‘Metaverse …
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When I try to enter VR on a Pixel 2 XL (set to use Daydream) or a Samung Galaxy S8 (set to use Cardboard), in both cases it 'enters' VR but all I see is a black screen. Confirmed on both phones that o…
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Hi, just gave the documentation a test at https://glitch.com/edit/#!/iwer-on-aframe?path=index.html relying on the CDN import example https://meta-quest.github.io/immersive-web-emulation-runtime/getti…
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**[Affected Versions]:**
- Firefox Reality version 10 RC5 (e84d3c92)
**[Affected Platforms]:**
- Oculus Quest - Android 7.1.1
- Pico Neo2 - Android 8.1.0
**[Prerequisites]:**
- The Firefox R…
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Move https://github.com/mozillareality/metrics to its own repo. Instead of using Google's `analytics.js`, we can use Google's [Universal Analytics](https://github.com/peaksandpies/universal-analytics#…
cvan updated
3 months ago
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This only happens when I compile a library as a dylib:
Summary log:
```
= note: Undefined symbols for architecture x86_64:
"sh::OutputHLSL::canWriteAsHLSLLiteral(sh::TIntermTyped…
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It's decent, looks easy to integrate, and is platform agnostic. It seems perfect for platforms like javascript/emscripten and android, and more or less equivalent to the current non-native widgets.
…
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We should have a component that takes an existing 2D canvas game and projects it into 3d space. At first it should look just like the 2d canvas on the page, but gives you an overlay to enter immersive…