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### Tested versions
- Reproducible 4.3.stable & 4.2.1.stable
### System information
Godot v4.3.stable.mono - Windows 10.0.22631 - Vulkan (Forward+) - integrated Intel(R) UHD Graphics 630 (Intel Cor…
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Hey!
This library looks super interesting though I'm wondering what you see as the intended use case? Is it to mix 2D and 3D physics partially? For example to have 2D levels in a 3D game?
Would b…
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**Godot version:**
v3.2.3.stable.mono.official
v3.2.2.stable
**OS/device including version:**
Windows 10
**Issue description:**
Physics2DServer.set_active(false) doesn't disable the physics …
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### Tested versions
Tested in:
v4.3.stable.official [77dcf97d8]
v4.0.stable.official [92bee43ad]
### System information
Godot v4.3.stable - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NV…
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### Tested versions
- Reproducible in: 4.3.beta2, 4.3.beta 92c8e87cd
### System information
Godot v4.3.beta (92c8e87cd) - Fedora Linux 40 (KDE Plasma) - X11 - Vulkan (Forward+) - dedicated NV…
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now that chem uses browserify, you can use one of these:
```
$ npm search box2d
NAME DESCRIPTION
box2d 2D physics engine
box2dnode 2D physics engine
box2d…
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**Godot version:**
Master
**OS/device including version:**
n/a
**Issue description:**
PR #44112 has improved determinism for constraint solving in Godot Physics 2D.
A similar patch needs to …
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### Godot version
v4.0.rc2.official [d2699dc7a]
### System information
EndeavourOS, Vulkan
### Issue description
Calling the `get_contact_impulse()` method on the PhysicsDirectState3D object prov…
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I know it draws on world space at the moment. Any way it can work in the GUI space? Would be useful to debug GUI-space coordinates. Thanks in advance!
Awesome work on this btw!
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### Tested versions
4.2.2
### System information
N/A
### Issue description
The virtual function `PhysicsDirectSpaceState2D::_cast_motion()` uses pointer parameters, and it's unclear if the type i…