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This list and below have been adjusted by ChatGPT including ideas that I have asked it to create. It still needs to be polished and adjusted.
# Terrain
Terrain should generate after river noise to p…
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I just received update of riot-web app and I like the redesign. Unfortunately color combination in dark theme is extremely heavy on eyes.
One of main points of dark themes is to safe our eyes, but …
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One water setting for all underwater environments can make some underwater environments look a bit off. The default settings look good for biomes such as Forests, Taigas, and Cold Oceans. Perhaps this…
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### Describe the project you are working on
Currently, I am working on a Celeste-style 2D game set in caves and forests using Godot 4.3, and one of the key visual elements involves complex lighting s…
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High light area turn to green after AWB
It also happened in the earlier deepWB project
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## Next
- [ ] ViewModel: Category (hierarchy, group, search, validation)
- [ ] ListView: Category (hierarchy, group, search)
- [ ] Settings: Date format
- [ ] EditView: Keyboard dismiss
## Fe…
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This is the issue to track progress for the clustered lighting implementation in the engine. Here are the most important steps:
- [x] Core tech prototype and architecture: https://github.com/playca…
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Direct lighting in a compiled map stops working past a large distance, in my case its roughly 268000 units(?) X and Y. Past that distance only baked indirect lighting is shown, though in Hammers viewp…
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moving #33 2d camera two-pass stuff to here to split off from mode7 stuff.
Goal: update the MoonLightSource based on a new non-static entity that represents the moon as a circle. (not just the stat…
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Add your issue description here.
*If possible, upload an example that shows your problem.*
**SUMO-version:**1.20.0
**operating system:**windows
I want to use the linkindex and linkindex2 a…