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### Overview
As of version 0.2.18 the skin now supports screen resolution aspect ratios other than 16:9. As the skin is designed primarily for 16:9 screens, some minor issues can be expected.
Pl…
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I'm using four monitors in the following configuration:
Top> 1600x1200 (4:3) @100% scaling
Left> 1920x1200 (8:5) @100% scaling
Middle> 3840x2160 (16:9) @150% scaling
Right> 1920x1200 (…
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### Describe the bug
In project settings, I set "dynamic range format preference" to Dolby Vision. Then, in Jellyfin, I play a Dolby Vision file - it plays in Dolby Vision. I play an HDR10 file - i…
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_**The Filter torrent names...**_ box should be moved by default to left edge; or at least have an option of being movable by a user, if not anywhere [horizontally] to leastwise the left edge
And …
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Hey, i'm using your mod as a GUI element for my pack in 1.7.10, but i've noticed the renderer's position doesn't adapt based on the screen resolution. This means some of my players wouldn't see the sm…
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On rules apple, when attempting to build documentation it fails:
```
% bazel clean --expunge
...
% bazel build doc/...
INFO: Analyzed 21 targets (0 packages loaded, 0 targets configured).
INFO…
keith updated
2 years ago
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### Problem
So gta v is unplayable on ultrawide fullscreen and some ui elements are to compressed on windowed mode
### Solution
Add a way to make either fullscreen ultrawide work fine
### Reason
…
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"それから 彼 は その ボール を 強く けっ た 。" yields the following MRS:
```
[ TOP: h0
INDEX: e2 [ e TENSE: past MOOD: indicative PROG: - PERF: - ASPECT: default_aspect PASS: - SF: prop ]
RELS: < [ def_q_rel LBL:…
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### Describe the project you are working on
A 2D jump-and-run game for phones
### Describe the problem or limitation you are having in your project
Because of the inherent limitations of …
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Hi there,
Sorry to sound like a rant but I'd love to see OpenPHT support the 21:9 aspect ratio a bit better in the menus. As it stands everything is super stretched which is fine but we all love corr…
ghost updated
8 years ago