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After fixing #174 in my application code, I saw that Compressonator was failing on error code 28 `CMP_ERR_GENERIC` on saving the destination texture. I looked into the code and `SaveTexture` returns t…
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With the inclusion of UASTC in the KTX2 file format, it would be quite helpful to a have pure-Rust `UASTC -> {BC7, ASTC, ETC2, RGBA}` transcoding crate to use alongside the [ktx2](https://crates.io/cr…
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UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): ERROR: System.ArgumentException: An item with the same key has already been added. Key: EasyAdsPro
![Easy Ads error](https://github.com/feixuwu/d…
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Game is storing font textures in the way: wta - header, wtp - texture
tool doesn't seem to support ASTC 6x6 textures in WTB while this is what game is using (both UNORM and sRGB).
Example:
[fon…
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Hello,
I'm looking for a lightweight ASTC decoder, and I was wondering if there's any way to get this compiled for an older compiler that doesn't require C+11? Thanks.
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textures work and loading in .png
but not loading after conversion with "astcenc"
52D8E3934DA399D0.png - work
52D8E3934DA399D0.atsc - do not work
conversion .bat - D:\astcenc-4.6.1-windows-x64\b…
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At Unity we're finding that just updating the underlying ISPC compiler to 1.14 version gives a small compression speed increase (3-5% for BC7 & BC6H). That's cool! However the source code needs some f…
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### Current Implementation:
When the jp2 image download_complete callback is raised in the non-main thread (network thread/ worker thread),
**1. Off-thread**:
we use freeImage library to decode…