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Hello, I was wondering if you can create a custom HRTF with Project Acoustics Version 2 in UE4, or at least modify the HRTF a bit?
I need to be able to create/modify HRTF models in some way for the p…
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I saw you released 2021 version, so thought I'd try and build from scratch to get the convolution plugin in. Any instructions I can follow to get it building?
On latest main branch:
```
cd godot-…
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I've managed to convert WEM files from God of War PC and fix them with revorb, but my end goal is to change the audio to my own and put it back in the game. Is this possible?
example (this is krato…
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Hello! Really glad to see projects growing around Godot's ecosystem.
I'm looking for audio engine to use with Godot and I have a question:
Readme tells "Wwise version 2019.2.1.7250 is supported"…
honix updated
2 years ago
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Hi,
So I finally got my data and successful bake back today (Yay!) but when trying to place some environmental sounds into my level I found that the Occlusion was not working as intended at all.
…
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Setting up Wwise LTX:
Link to page:
https://o3deorg.netlify.app/docs/userguide/audio/wwise-using.md
Audio System Overview:
Link to page:
https://o3deorg.netlify.app/docs/user-guide/interactivit…
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Hi,
I've been very excited to try out ProjectAcoustics and was doing swimmingly until a couple of days ago and now can't use it at all!
I started by following all the steps mentioned in your Qui…
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SML Version: 3.2.0
Mods Loaded: Waste Shielding (16 non loaded for core dump)
Logfile Contents:
Log file open, 11/24/21 08:39:22
LogInit: Display: Running engine for game: FactoryGame
LogIni…
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**Describe the bug**
It has been noticed that if a machine contains a valid Wwise installation under its default path (C:\Program Files (x86)\Audiokinetic\Wwise 2021.1.1.7601), then it will cause the…
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Hi!
I was looking through the APIs (lots of changes since the last time I did that), and everything looks very clean. I just had a couple small notes I wanted to mention. Because who knows, maybe o…