-
### Describe the bug?
The loading bar keeps getting stuck ~~due to some Exception being thrown by the Twitch API not loading properly on my machine.~~
### To Reproduce
This is a fresh Resoni…
-
### Describe the bug?
whenever I try and boot up the game using the oculus quick game launcher, The game freezes up and it crashes my oculus link app.
### To Reproduce
step 1: play on oculus mode u…
-
### Acknowledgement of checking existent issues
- [X] I have checked if my issue has already been reported, and I am certain that my problem has not already been addressed.
### What problem did you …
-
Hi! I'm currently implementing a new DDS decoder for the `image` crate and wanted to use `bcdec_rs` for decoding BC1-7 images. Unfortunately, `bcdec_rs` does not decode BC1-5 images correctly. Due to …
-
The old `D3DX` for Direct3D 9 library implemented a codec for `.pfm` ([Portable Float Map](http://paulbourke.net/dataformats/pbmhdr/))
Currently the only built-in HDR format supported by WIC is HDPh…
-
Dear Author:
Hello! I encountered a small issue while using your library. When processing Textures2D, I am unable to set the Textures2D compression mode to ASTC_RGB_6x6. After …
-
### Acknowledgement of checking existent issues
- [X] I have checked if my issue has already been reported, and I am certain that my problem has not already been addressed.
### What problem did you …
-
### Acknowledgement of checking existent issues
- [X] I have checked if my issue has already been reported, and I am certain that my problem has not already been addressed.
### What problem did …
-
On an Arch Linux with KDE on X11, running latest Wicked Editor release v0.71.563, when I attempt to `Open` from the `master` repo dir `Content/terrain/grass.wiscene`, it crashes: here's the full termi…
-
The old `D3DX` for Direct3D 9 library implemented a codec for `.hdr` (aka [RGBE](https://en.wikipedia.org/wiki/RGBE_image_format)).
Currently the only built-in HDR format supported by WIC is HDPhoto …