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We need some format for storing scenes / worlds. I see two options:
### glXF
- A very unsupported format, would likely need to write our own reader / writer for it
- Works great with glTF
#### glTF…
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## Bevy version
* Original: 0.12.1
* Current: 0.12.1
## Relevant system information
```
❯ cargo --version
cargo 1.77.0-nightly (ac6bbb332 2023-12-26)
```
on windows 10
## What's per…
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Bevy is currently by far the most popular game engine in Rust, and for good reason. It's a solid, well engineered design, even if it's still in fairly early development.
I looked into integrating Y…
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I'm getting screen captures of Web pages and importing them into the Bevy game engine--thank you!
I'm showing them as textures on a 3d quad mesh. However, for now to get started, I'm writing the im…
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According to the bench mark here:
https://arxiv.org/pdf/2103.04616.pdf
Mujoco, a recently open sourced engine, would have alot to offer for this project. As far as I can tell, MuJoco(compared to r…
rydb updated
11 months ago
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Hi! I'm having an issue in my physics engine bevy_xpbd where convex hulls with large faces can return invalid contact manifolds, which produces very buggy and explosive behavior. This also impacts rap…
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Bevy 0.10.1
bevy_hanabi - last version from git
Hello, first of all I would like to express my gratitude for this amazing crate!
I can't figure out why I have the flickering in my studying projec…
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It seems like this should be doable: https://www.codeandweb.com/texturepacker/documentation/custom-exporter#texturepackers-custom-exporter-format
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OS = "Win11"
Bevy version = "0.14.0-dev" && "0.13.2"
AdapterInfo { name: "AMD Radeon RX 7700S", vendor: 4098, device: 29824, device_type: DiscreteGpu, driver: "AMD proprietary driver", driver_in…
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https://bevyengine.org/assets/ is very useful, but "Assets" does not reflect its contents. I would expect "asset pack", rather than "general Bevy resources". This makes it hard to link to coherently …