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Using 47.14, I'm getting "mystery damage" against my own fighters on the mapsheet. For example, I'm player "Brilliant Light III-Beta", shooting at a Boing Jump bomber. My Ahab fighter is being shown…
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# [BUGBOT][UI] Enhance Bomb Visibility in Bomber Ball Mode
## Description
In Bomber Ball mode, the current indicator for the bomb's location is a small text label saying 'BOMB' near the player holdin…
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You are able to move around after your death.
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Seems like bombers can thread the needle and not hit this system when attacking from directly above? Needs testing.
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Issue Type:
Feature Request
Summary:
TL:DR add in a bomber, attack/dive bomber, and fighter classes to aircraft autopilot
Similar to the ground control ai, there could be a slider on the airc…
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The program seems to work fine but sms is not sent. I tried it multiple times it works every time doesn't give an error but no sms is being sent.
**Desktop (please complete the following informatio…
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Creating an issue to track misc balancing issues we want to keep an eye on or address:
## Issues
- [ ] Stalwarts don't feel good -- their shield buff doesn't defend against light / melee units eno…
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By holding the "pass key" (typically `F`), one can aim for a mate, and when the key is released, the bomb will follow the corresponding mate (though, slower than without aiming). This can be very usef…
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```
What steps will reproduce the problem?
1.Super Bomberman Panic Bomber W is started.
2.Bizhawk crashes in the place where the frame count became 84.
What is the expected output? What do you see…
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```
What steps will reproduce the problem?
1.Super Bomberman Panic Bomber W is started.
2.Bizhawk crashes in the place where the frame count became 84.
What is the expected output? What do you see…