-
Opened this over here as well (https://github.com/libretro/libretro-super/issues/1146) but thinking it belongs here more after talking to @byuu and @screwtapello. Trying to compile the libretro_bsnes…
-
Several windows 10 and 11 systems tested
blur is doing nothing
For what its worth blur works nice in the last build of bsnes i still use. Ares 1.35 nothing happens on or off
-
Whenever I load up a game from the Super Game Boy, the sound isn't exactly right, it's hard to describe but it's a few pitches off,
Some tested examples, comparing it with the standalone BSNES a…
ghost updated
4 years ago
-
Tested with "RPM Racing".
RPM Racing uses a high res interlaced mode throughout, so it's a good test for the de-interlacer. Straight after launching the game, the de-interlacing phases into and ou…
-
Presuming https://github.com/bsnes-emu/bsnes/pull/78 gets merged, there will be four hacks left that aren't directly related to intentional accuracy sacrifices for speed. Two in particular look like l…
ghost updated
2 years ago
-
Softpatching in form of ips, bps is not working with this core
-
Could someone please change the bsnes to "focus" on this new fullscreen tab when it comes to windows?
Basically, what I mean is that when an application is "focused" that means that it is in use. F…
-
# Rewind Preset: Set per system / core
We need a list of emulators and cores that support rewind.
-
### Summary
To enhance BizHawk's debugging capabilities, would be very useful having SuperFX trace logging on SNES. Currently the bsnes core can emulate SuperFX enhanced roms with no problem, also CD…
-
```
Some games have graphics issues - for example Cosmo Police Galivan II, see GIF.
Those issues are fixed by the accuracy profile - which is currently not
supported in Bizhawk.
Grouchtart approved…