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### Why
Professional polish of motion graphics often includes the application of motion blur. In most cases, it's a boolean toggled at the layer level, that then tells the engine to set a blur amount…
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`DepthMap v0.3.11
device: cuda
Loading model weights from ./models/leres/res101.pth
Error verifying pickled file from ./models/leres/res101.pth:
Traceback (most recent call last):
File "D:\sta…
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Hi NumesSanguis
I hope it is OK to ask questions here? If not I can go to Blender Artists or what ever is better.
Have you tried using FACSvatar for real time lip sync facial motion capture?
…
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https://developer.nvidia.com/physx-sdk
Page now reads: `PhysX 5 is exclusively available to the public in the NVIDIA Omniverse platform.`
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**EDIT**: This has become more of a temporary devblog and less of a TODO list.
:exclamation: **Development can move fast. Old posts are old.** :exclamation: See the **latest** posts below for what …
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停更了吗?近期计划是什么?
感觉离好用还差一点点了啊,停更的话太可惜了!
Has it stopped? What are the short-term plans?
I feel like just a little short of being useful. It would be a pity if I stopped the watch!
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I don't see "Export animations as SMIL SVG" on the roadmap. Please add it to your roadmap, it is very important. SMIL is the THE standard format for animations, used both for the Web as part of SVG:
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Cross-posted from our Wechaty mailing list at https://groups.google.com/g/wechaty/c/Bs8Gq3OUQX8/m/Czn31vgRBAAJ
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Hi Everyone,
I am excited to announce that the draft version of the introd…
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#### If this is a feature request describe it here
FEATURE_REQUEST_DESCRIPTION_GOES_HERE
#### Version of Octolapse
Octolapse Version: OCTOLAPSE_VERSION_GOES_HERE
Octolapse v0.3.4
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Let’s collect inspiring videos about humane tech and present them in a list (a generic ‘Mood board’, if you will). Before we get to that, you can suggest interesting videos below..
Here is a beauti…