-
```
Hi folks, I came across this site and was pretty amazed to see what progress
pixel scaling techniques have made:
http://en.wikipedia.org/wiki/Pixel_art_scaling_algorithms
For animating things, …
-
```
Hi folks, I came across this site and was pretty amazed to see what progress
pixel scaling techniques have made:
http://en.wikipedia.org/wiki/Pixel_art_scaling_algorithms
For animating things, …
-
The continental extension cookbook currently fails for me with the output as shown below.
When I change the solver to AMG, the model runs without a problem.
I would suggest to switch this cookbo…
-
```
Hi folks, I came across this site and was pretty amazed to see what progress
pixel scaling techniques have made:
http://en.wikipedia.org/wiki/Pixel_art_scaling_algorithms
For animating things, …
-
```
Hi folks, I came across this site and was pretty amazed to see what progress
pixel scaling techniques have made:
http://en.wikipedia.org/wiki/Pixel_art_scaling_algorithms
For animating things, …
-
(see branch docs)
* [ ] the fact that, when we can, we avoid doing `hcat(X, 1)`
* [ ] use `IterativeSolvers.cg` and not `IterativeSolvers.lsqr` as it allows specifying the operator as a linear map…
-
Right now, the player can select 1x and 2x (and so on). They should be able to select 0.5x and 1.5x.
In particular, 1.5x is the only resolution at which the included LCD3x and HQ3x filters display c…
-
Is it possible to modify the current version of crt-geom.cg to get thinner scanlines as shown on [Game Tech Wiki](http://emulation.gametechwiki.com/index.php/CRT_Geom#Scanline_Size)?
With CURVATURE…
-
```
Hi folks, I came across this site and was pretty amazed to see what progress
pixel scaling techniques have made:
http://en.wikipedia.org/wiki/Pixel_art_scaling_algorithms
For animating things, …
-
```
Hi folks, I came across this site and was pretty amazed to see what progress
pixel scaling techniques have made:
http://en.wikipedia.org/wiki/Pixel_art_scaling_algorithms
For animating things, …