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Hi. I am trying to customize my own robot based on this repository. The problem is that I don't quite understand which files to look at first (`task.info, sqp.info, controllers. info` etc.). I have al…
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I want to add collision for any [these ldtk](https://github.com/Trouv/bevy_ecs_ldtk/tree/main/assets).
Tell me how do you separate tiles for collision and add colliders to it.
Here's my main.rs…
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Currently, we flatten the CLI config for training so it can be merged with the CLI flag options, only to then be unflattened again and sent into the training interface data structures.
To get around …
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Friendly players can easily go through the Engineer's buildings, except one. Teleporters have collision enabled for both allies and enemies. This causes a problem when health and ammo packs are at 12 …
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Ideas:
- GameObject.onCollision() overwrite option
- Pre-set collision functions (enum - e.g. LOAD_MAP_AREA, TAKE_DAMAGE, GIVE_DAMAGE, CANCEL_MOVEMENT, etc.)
- Data structure within CollisionCont…
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Reporting this error here as well, as suggested in the corresponding react-native issue: https://github.com/facebook/react-native/issues/21242#issuecomment-424132088
It's related to react-native's …
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## Description
< What would you like to add as a new feature? >
New import option checkbox to exclude / ignore bounds inside drawables, this would be useful for when you are importing lets say a f…
ook3D updated
1 month ago
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This error is caused by `hasteImpl` returning the same name for different files
I know this has been looked at before, but I just cannot get a fix working and its stopping me from proceeding using …