-
```
What steps will reproduce the problem?
1: *Fix the compatibility of the D3D11 Plugin (Mudpvr.dll)*
What is the expected output? What do you see instead?
The expected output is: *Play games wi…
-
```
What steps will reproduce the problem?
1: *Fix the compatibility of the D3D11 Plugin (Mudpvr.dll)*
What is the expected output? What do you see instead?
The expected output is: *Play games wi…
-
```
What steps will reproduce the problem?
1: *Fix the compatibility of the D3D11 Plugin (Mudpvr.dll)*
What is the expected output? What do you see instead?
The expected output is: *Play games wi…
-
```
What steps will reproduce the problem?
1: *Fix the compatibility of the D3D11 Plugin (Mudpvr.dll)*
What is the expected output? What do you see instead?
The expected output is: *Play games wi…
-
### Software information
POSTAL Brain Damaged (1359980)
High Settings, antialiasing off, 1080p
### System information
- Machine: Steam Deck
- Driver: Mesa 23.1.2
- Wine version: Proton `experi…
-
**Description**
When drawing lines using `PrimitiveTopology::LineList` or `PrimitiveTopology::LineStrip`, they are 1px thick on `Vulkan` and `Gl`, but on `Dx12` they are thicker than 1px when M…
-
When i try to use d3d11 ANGLE graphics backend, browser starts to going crazy.
Only d3d11 can give me max fps up to monitor but its not working so i have to use other
https://github.com/brave/br…
-
In this thread we will point out slang shaders that currently don't render and/or work as expected.
-
**Describe the bug**
I used the latest glfwplay.exe to play a mp4. The picture is blurred.
![2024-06-24_11-47-47](https://github.com/wang-bin/mdk-sdk/assets/24261214/366e436f-d756-4b36-b38d-be602c…
-
- cocos2d-x version: 3.8
- devices test on: NOKIA Lumia 929
- developing environments
- NDK version: Windows Mobile 10.0.14393.448
- VS version: VS 2015 UPDATE 3
- browser type and vers…