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Symptom: the `shello` example runs fine, but hangs on exit.
Apparent cause: the X11 backend destroys a window before user state (`handler`) gets destroyed. This is potentially a problem because tha…
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Because it's unclear how to get a stable order of entities, the mod currently uses a per-tile cache which it consults and creates as the cursor moves. This has all sorts of issues, not least of which…
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> The runtime takes ownership for deleting the projection functor after the application has finished executing.
It is unfortunate to keep every projection functor around until the end of the progra…
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Implement the _destruction method for the meteoroid class with spawning items and so on.
Replated #27 #8
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I was thinking today about what would happen if Malygris were killed in the Banquet dream. Then I realized that I should check on what happens if both Malygris and the player are killed. So I looked i…
mciul updated
8 years ago
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**Description:**
Destruction Warlock :
- The Backdraft doesn't make warlock's Rain of Fire spell faster and it doesn't count as a tick of 3 Backdrafts.
- Empowered imp proc only works on one tick o…
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Steps to completion (updated):
- [x] Metadata
- [ ] Diagram (using ARM WG notation)
- [x] Sample Data
- [ ] Sample Concepts
- [ ] JSON of Arches branch based on diagram in ARM WG github repo
- […
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Hello! is there any way to run this in unreal 5.4?... i tried so many times but nothing, anyway giving me some errors ;(
if i just try to launch from UE it's giving me that error -
The following…
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if toplevel window is destroyed without the main window being destroyed leads to issues.
if we try to save then the parent node will not exists so it errors.
if we restructure pysettings to be able …