-
When I use GLWpfControl, if I keep dragging the borders to resize the window, the GPU's memory continues to grow. And even if I stop resizing, the graphics memory usage remains high.
If it is a nor…
IDXGI updated
4 hours ago
-
I've been having issues when attempting to use OpenGL and their respective shaders. DirectX works fine. Is this something which is viable to support?
-
**Firefly III Server Version:**
v 5.7.10
**Firefly III Mobile Version:**
v 5.0.7
**Android Version:**
v 11
**Device Information:**
- BRAND: OnePlus
- MODEL: 7 Pro
---------------------…
-
Hey,
I tested mouse 0.7.0 on a DirectX game, and it seems as if click() and press() work fine, albeit with hiccups in performance. However, move() does not work within the game, though it does ou…
-
Hello, there.
Is it possible for you to implement DirectX support?
I'm not sure how often DirectX is used in Renpy, though.
If you don't think it is important, then perhaps it is better to just l…
-
Vulkan
[VK_EXT_device_fault ](https://registry.khronos.org/vulkan/specs/1.3-extensions/man/html/VK_EXT_device_fault.html)
Metal:
https://developer.apple.com/documentation/metal/mtlcommandbuff…
-
Valve has been supporting Linux since 2012, and Proton adds in more functionality to most Linux Distributions that Steam natively supports. Yet both Proton and Wine (the latter which most of Proton's …
-
[FEATURE REQUEST]: Make MilkDrop in 3D Running in a 360 degrees View In Virtual Reality
(something like what https://www.plane9.com/ does, Don't know why is has not happen yet!) it's 2024 DAMIT
…
-
We need to get some build automation setup to build the DirectX target, DXC and run the DXIL compatibility tests to ensure that we don't regress, and we need to do it right now! #55145 tracks a long-…
-
```
- crashes when left for a while с диагнозом
IDirectSoundBuffer::Play(): E_FAIL (reporter: krossvas)
```
Original issue reported on code.google.com by `at2...@gmail.com` on 24 Dec 2013 at 12:33