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**Describe the problem**
The current setting is bland and boring. We should be able to customize the location you're in, the skybox, and other visual things.
**Describe the solution you'd like**
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I started yesterday a render with Chromatic Aberration.
In the attached image you can see in the top, that parts of the atmosphere have not been rendered correctly, the effect was already noticable…
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### Describe the project you are working on
A couple of 3D games that make use of a large number of Spatial Materials.
### Describe the problem or limitation you are having in your project
With doz…
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Light isn't sufficient, potentially use http://www.falstad.com/ripple/
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So far, I am using **Sharp Faces** and **Sharp Edges** in a blind mode. Not sure exactly what it is doing, but supposedly it is doing some kind of algorithm that continue to subdivide based on ang…
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I'm not sure if ProjectedTexture is derived from env_projectedtexture or not, but if so, it would be very nice if we could have access to more of env_projectedtexture's KeyValues/inputs, but seeing as…
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I'm making this thread to reference useful info about other terrain systems. May not always be doable in Godot 3.0 (GLES3) while keeping the tool simple, but it's a good source of inspiration:
Just…
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I see you're using Mr. Fixit as player model, which is non-free (disallows commercial use).
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Mr. Fixit conceptualized, modeled and animated by geartrooper a.k.a. John Siar ironantknight@gmail.com
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##### Description of the problem
Adding a displacementMap to a MeshPhongMaterial without flatShading will offset the vertices correctly but will not correctly change the normals. The result is an o…
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we are trying to use DynWaves as a cosmetic feature only, but we don't want the dynamic waves to impact my simulation which is based on Ocean queries using OceanRenderer.Instance.CollisionProvider.
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