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I created a scene in Roadrunner, then exported it for Unreal engine (both fbx and xodr file). Then I tried to visualize the openDrive in Unreal Engine but nothing shows up, neither in OpenDRIVE Mode.
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**Issue Description:**
I was importing an FBX with the default settings the FBX was 1.2GB and it had a lot of models in it about 1M models
I don't know if there are any log files because the …
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![image](https://github.com/daz3d/DazToUnreal/assets/51952240/09cd81e9-18f7-4084-8d86-f9724986fa9d)
I`m trying to export genesis 9 character ro unreal and this error heppeneds... How to fix this?
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## Describe the bug
When I export fbx to vrm format, the vrm blend shape proxy is empty
## To Reproduce
Steps to reproduce the behavior:
1. import .fbx file
2. export .vrm file
## Expe…
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It would be great to get support for writing fbx files as well. This library is already great for reading!
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FBX is very common and easy to export comparing to gltf. In general I wish there was a way to use third-party libraries like Three.js/Babylone.js to load and interact with objects in AR.
right now yo…
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**Describe the bug**
Clicking on product items or source items when the Asset Browser is in tree mode (instead of split view thumbnails) does not update the rest of the GUI appropriately. since the…
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Hi Vi
Hope you're well.
Thanks again for the 'exit_on_specific_byte' function you develop for my previous use case in order to escape interractive session when the terminal is in raw mode.
Toda…
nbanb updated
2 months ago
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- [x] #14
- [ ] #15
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FBX is one of the more common formats and would be amazing to have support for it. The software works well and is very lightweight on my system