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```
Force feedback doesn't work on the Mac build, mostly because the
ForceFeedback.framework that ships with OS X is hard to grok.
```
Original issue reported on code.google.com by `lieseg...@gmail.…
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It would be really cool if TSC supported force feedback on game controllers. If you've ever used the Rumble Pack for the Nintendo 64, this is an example of force feedback. The controller vibrates in…
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please add a force feedback option for the internal keyboard.
thanks
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### Describe the project you are working on
I'm start to project game where you travel in Pernambuco's countryside.
I already write godot flavor with force feedback. It work on windows and linux…
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```
Salutations,
I recently purchased a generic Dual shock controller from newegg, it came with
no disk/drivers and there's no brand on it. The controller functions well with
x360ce, however force…
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```
Hello. I would like to request force feedback wheel support in the latest
version of x360ce. You can read more about what kind of force feedback I want
staring from the third post in this thread…
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hi, i've just bought a genius speedwheel 5 pro, and i can't make ff work
in-game.
Steps will reproduce the problem?
i'm using the latest libraries, but maybe i'm doing something wrong. if
you …
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Hello! I was wondering what is the method for obtaining the forcefeedback data, whether its through emulating a virtual ffb wheel, or through peeking at the memory.
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I am using a Playstation 2 Dual Shock controller with X360CE, and during the process of learning how to make vibration work, I found the following things that could be improved in X360CE:
1. Add a …
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I know that force feedback has been implemented, but it only prevents the fingers from curling more. Imagine you were holding a pen between two of your fingers; it would be useful to prevent those fin…