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In `NET_QueuePacket` there's this
```
if (in_message.cursize < 9)
{
Con_NetPrintf("Invalid split packet length %i\n", in_message.cursize);
}
```
how to access `NET_QueuePacket` with socket.send…
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Something like this
![image](https://f.cloud.github.com/assets/1938118/286608/cb4d50ee-9240-11e2-880a-b8393afdc40a.png)
In AspectRatio:
```
Normal (4:3)
Widescreen (16:9)
Widescreen (16:10)
```
In D…
ghost updated
11 years ago
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Current system is actually pretty bad, every game needs to be purchased, downloaded seperately by users and updated seperately by VALVe. This effectively causes these games die.
No need to say half o…
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The function Con_DrawNotify, which is in the renderer library (hw/sw), has a bug related to the display of Unicode characters in the messagemode. If you try to enter a long unicode text, then after a …
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When a player disconnect, sometimes there will remain a 'ghost' of him:
- Transparent (moving backward/forward very fast), in air. Can't shoot him.
- Solid (static), in air. When he's shooted, wil…
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> Originally while client is in free look he should have a crosshair but due to bug it's random
![fr_no_cross](https://user-images.githubusercontent.com/16375271/56470416-ac276380-644e-11e9-8dda-55…
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> When you fall over a breakable ent that ent will take damage, even break.
Would be nice to break entities after several jumps (not once; see as a hard trigger).
This would enable some new ideeas…
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Load some map via console, quicksave the game. Then leave the game (e.g. via "disconnect" command). Then start multiplayer server via menu. Then press quickload.
I'm getting the fatat error (at least…
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It would be nice if valve could disable OS hot corners in goldsource games. Currently hot corners ( remain active while playing these games.
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Ксаш во время запуска listen сервера, читает server.cfg в котором значение квара ``mp_waittime`` равно ``300`` секунд, оно же 5 минут.
Когда сервер запустился, на таймере в правом верхнем углу экрана…