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Currently, Graphics backend just indicate the dimensions of the largest texture it supports
However, some console backends are forced to set these to smaller values than what is actually supported …
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See reddit discussion https://www.reddit.com/r/rust/comments/52jtl1/this_year_in_conrod_an_update_from_the_purerust/d7m9y8v
It is about going further with developing render backends for Conrod, or wr…
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Interested in support for float/double in CN
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As described in #2, I'm finding animations to not really show (sort of skipping the frames) while on an Intel integrated graphics card, but not on an Nvidia GPU. This is on a 4k screen, experimental-b…
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### Game or games this happens in
NPJH50332 - Phantasy Star Portable 2 Infinity
### What area of the game
Sometimes when you load into the game, there's a pink (sometimes rainbow) line at the edge …
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So yeah this issue is happening where I can't enable the "Load Custom Material Maps" option, as it's greyed out. I've tried multiple backends and enabling / disabling different options (yes I have "Lo…
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Excuse me, What I need to use Maven's commands to compile project?
I try to use the "Mvn install" command to compile and use the "Java -jar target\pubg-radar-1.0-snapshot-jar-with-dependecies.jar" …
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### Type
Content
### Prizes
USDC 1000 x 2
### Context
[Fluence](https://fluence.network/) provides a decentralized, p2p compute protocol, network and tooling. Fluence network serves as an …
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I would like to know if it is possible to add this feature to SDL for support different drawing backends: opengl(es), Metal, Vulkan and etc.? It is cool technique for drawing scalable fonts and monoco…
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Polymer is presently uses OpenGL 4.5 features across the codebase. The eventual goal will be to replace all GL with a rendering abstraction capable of targeting multiple graphics backends. A reasonabl…