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### Environment
OS: **EndeavourOS Linux 64bit**
Protocol Version: **24**
EXE Version: **2020.10.14**
EXE Build: **15:52:02 Jan 8 2021 (8098)**
GMod Version: **2021.01.22, branch: x86-64, multico…
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The studio model renderer accesses bone data using an invalid index here:
https://github.com/ValveSoftware/halflife/blob/c7240b965743a53a29491dd49320c88eecf6257b/cl_dll/StudioModelRenderer.cpp#L941
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Hello everyone,
my game crashes after loading the map de_desco, but without any error message.
Is there something wrong with the map or with my system?
Game version:
Protocol version 48
Exe versio…
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Many thanks the developer for that great emulator!
May be there's a chance for hardware emulate shaders? I 'm stuck with Serious Sam 2 with my old Intel 82852/82855 GM/GME - needed only shaders (((, …
DI555 updated
3 years ago
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Subtracting N(V dot N) isn't enough to ensure velocity/endpos is no longer directed towards the surface after float rounding. This is especially noticeable at high FPS where you have more chances to h…
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I decided to return the old orangebox banner to the scoreboard, but it doesn't draw outside the scoreboard.
Scoreboard.res code:
`"ct-banner1"
{
"ControlName" "ImagePanel"
"fieldName" "…
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Explosions causes by entities that derive from the `CGrenade` class can sometimes go through walls.
This happens because of faulty logic used to pull explosions out of walls:
https://github.com/Va…
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When saving the game while zoomed in with a weapon and then loading that saved game, the game fails to restore the field of view resulting in the default field of view being used.
In Opposing Force…
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First of all, hello, I wish you good work.
If the story mode of the game is played, there is an explosion scene during the game, the system is activated in that scene, then we are given something lik…
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I found this interesting feature request in Source engine section. but since development there have been dead for more than a year I felt confident in bringing it here.
> Issue transferred from [Va…