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For the recent updates for HDR support in WebGPU, applications must target either Extended sRGB or Extended Display P3 color spaces, within which:
> ... colors will not be restricted to the standar…
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### Discussed in https://github.com/libvips/libvips/discussions/3798
Originally posted by **cromefire** December 24, 2023
[Ultra HDR](https://developer.android.com/guide/topics/media/platform/…
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### Describe the feature you'd like to see added
A way to add HDR support to the game would be great, don't think there's much we can do on the game side though since it uses D3D9 which doesn't sup…
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I'd like to request HDR Color support for Aseprite. Like Krita does, except not Windows 10 only but also for Windows 8.1. *Weirdly Krita works fine with HDR on Windows 8.1 if you open another applicat…
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At some sites and apps (which isn't HDR), when I try to take a screenshot, its overexposed/washed out.
Is it possible to add option for this like in Snipping Tool?
![image](https://github.com/gr…
q587p updated
3 months ago
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I saw a previous post in here from months ago discussing the SDR content brightness slider/these profiles/how it translates to in game paper white etc, but it didn't seem to reach a conclusion? Or I j…
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Overview Description:
Whilst this project uses the MPV project as it's video player backend, it doesn't support HDR playback.
Steps to Reproduce:
1. Add the options `--vo=gpu-next --target-colors…
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- *Related to https://github.com/godotengine/godot-proposals/issues/903
and https://github.com/godotengine/godot-proposals/issues/1004.*
### Describe the project you are working on
The Godot ed…
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Command: `./esbmc 1.c --k-induction --base-k-step 4`
Output:
```sh
ESBMC version 7.7.0 64-bit x86_64 linux
Target: 64-bit little-endian x86_64-unknown-linux with esbmclibc
Parsing 1.c
1.c:7945…
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**Is your feature request related to a problem? Please describe.**
For visually analyzing the quality of HDR videos it's important to be able to display the video in HDR on HDR displays. Currently …