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Waiting on the completion of the implementation of HDR support in the canvas element:
https://chromestatus.com/feature/5703719636172800
https://github.com/whatwg/html/issues/9461
https://github.com…
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**HDR won't be supported any time soon.** Don't use it.
Why? Because I don't own an HDR-capable monitor to test with.
edit:
Testing is appreciated but ultimately I need a plethora of developer …
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Version: 1.90 (WIP)
Branch: master
Back-ends: imgui_impl_sdl2.cpp + imgui_impl_vulkan.cpp
Operating System: Windows 11
Hello! First of all I am wondering if and how others have dealt with HDR s…
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**System and IINA version:**
- macOS 13.3 (22E252) M2 Mac mini
- IINA 1.3.1
**Expected behavior:**
The player will display the right HDR effect when I switch on the HDR during playing …
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DX9 will be out of the question (not supported).
GL via SDL3 now works (https://github.com/libsdl-org/SDL/pull/8916).
BGFX ? At least i didn't find anything easily.
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like support for *.jxr files.
Now when I open a HDR file, it will be too dark or too bright.
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Using the game modes that are built into HDR such as Turbo, Hitfall, Air-Dash, Tag, etc. Do not work at all when trying to load the web applet. This Could be more so of an emulator error but I doubt i…
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**- when I simulate single process use RHESSys command, like this :**
/home/DX/RHESSys/bin/rhessys7.4 -t /home/DX/data/tec.test -w /home/DX/data/world/world.world -whdr /home/DX/data/world.hdr -r /h…
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HDR support is coming in idd 1.10[^1], which enables us to support HDR and WCG. This is only possible in Windows 11 22H2 Sept Update + however, since it is a brand new feature[^2]. This should enable …
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**Current situation**
The new feature in 'hdrs' requests allows selecting the data to be provided (with the new 'cabs' and 'crel' parameters). However, it always provides the data in the same order, …