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I believe there is an issue with the way the routines `euclideanDistanceOnHexagonalPlanarMap` and `euclideanDistanceOnHexagonalToroidMap` are calculating the Euclidean distance between cells on a hexa…
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(Came up working on a custom plugin for the HTGR model in #251 but felt it merited a different discussion)
`HexBlock`s have a `getPinPitch` method which was my first guess for finding the pin pitch…
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# Build
Use hexagonal architecture on a diferent branch
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It was notified by Daniele that the `h3` library has issues on the hexagonal tiles close to the antemeridian line. There should be an investigation of the `split_h3_tiles` function as well a fix to im…
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# 클린 아키텍처(헥사고날 아키텍처) 알아보기 with NestJS - 문준호의 기술 블로그
아키텍처 패턴 중 하나이기에 주관적이며 애매합니다. 이런 애매한 부분들을 추구하는 원칙에 벗어나지 않는 선에서, 저만의 기준을 세워 정리하고 구현하였음을 참고해 주세요.
[https://junho2343.github.io/posts/clean-architectu…
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A mon avis, si je multiplie les coordonnées (*2 pour les lignes paires, µ2+1 pour les lignes impaires), je peux stocker les hexagones dans un playground 2d.
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### Describe the Bug
On isometric grids, hex lights are rendered as an ellipse and beams do not get visually shorted when lying vertically on the screen.
### To Reproduce
1. Create a map with…
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### Discussed in https://github.com/idaholab/moose/discussions/25155
Originally posted by **sbmse007** August 9, 2023
Hello,
I have been trying to generate 3D columnar hexagonal grains. I fo…
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이런식으로 구조 잡는건 어떠할까요?
요런 구조면, application의 주요한 비즈니스 로직을 단위 테스트하기 쉽고,
테스트 전략을 세우는 것과 어떤 코드를 테스트를 만들고 안만들지 선별하기도 수월하더라구요.
- lib
- src
- main.dart
- adapters
- n…