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Hi, I'm using the Acer Immersive Headset to do some demos and I want the application to be in full screen on the monitor without the Mixed Reality Portal window. As a work around I've published two v…
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Tried to use Motion Controllers together with Unity UI buttons, using latest MixedRealityToolkit from master branch, Unity 2017.2 f3 MRTP, Windows Fall Creator Update and the "InputManagerTest" sample…
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In GitLab by @BenediktHensen on Jan 18, 2021, 23:36
There are still fake Holotoolkit classes from the MRTK update which are only included to maintain compilable code. In the long run, we should remov…
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##MRTK-v2.0.0-Beta2 (Unity package) doesn't port over "Text to speech" feature that exist in the holotoolkit. I don't see an example or tutorial how to implement this in this new toolkit. In the previ…
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I just created an empty project with MRTK 2.0.0 Beta 2. So far I have an empty room and see my controllers, but I only see colored coordinate systems, and when going through the configuration, the con…
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Hello,
I've created a while ago a very simple app for HoloLens: you tap in the air and it creates a prefab in front of you, which then falls down and collides with the objects in the room thanks to S…
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Upgrading to 2017.2.0b8 has surfaced a few types that have changed names or I just can't find. To repro, just start a new project, and import the Dev_Unity_2017.2 version of the HTK, and the errors w…
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There are quite a few incorrect links to the MRTK docs that are linking to `https://docs.microsoft.com/windows/mixed-reality/mrtk-docs/*` instead of `https://docs.microsoft.com/windows/mixed-reality…
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HoloToolkit shipped with the Spatial Understanding feature that has not yet been ported to MRTK v2.
This feature took the spatial mapping mesh and performed some analysis on the enviornment to crea…
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Right on the main page, there is a blurb about the MotionController scene, but I don't see it in the code. Can you guys fix that, or point me to it?
Mainly, what I want to do is drop a Crystal Key…