-
I installed this mod along with BepInExPack_V_Rising, and it seems to be working. However, I do not seem to have the menu options to configure it.
I did notice the following error in the logs after…
-
+ check if they can make a difference. ;-)
-
I followed the steps to test this sample project and everything works fine on desktop builds. The problems starts after testing the sample on android player.
At first I was having a similar problem…
-
Hello,
I followed all the steps and when build the project this compile with this Linker Error.
![captura de pantalla 2017-07-19 a la s 10 47 07](https://user-images.githubusercontent.com/8534151/28…
-
I'm trying to add a listener to a delegate, but I get an exception when the event runs.
BepInEx 6.0.0-be.665
Game is Unity 2022.1, v29 metadata (BepInEx says `Running under Unity 2021.2.0f1` thoug…
-
While using the feature to replace camos, I notice I can't seem to replace class-specific textures.
An example is the OldSchool (free) DLC skins. The camo has a unique texture for each class. If I mo…
-
### Are you on the latest version of AssetRipper?
Yes, I'm on the latest release of AssetRipper.
### Which release are you using?
Windows x64
### Which game did this occur on?
Five Nights at Cobs…
-
IL2CPP does not translate the call to `Process.Start` used to start the game or the launcher itself, resulting in a no-op or into an exception.
Try to implement some custom code to call directly in…
-
Following all steps, when I try to compile from Flutter to a real Android device, I´m getting this error:
```
Total compilation time: 455873 milliseconds.
Error: Unity.IL2CPP.Building.BuilderFail…
-
When attempting to use StaminaBar specifically, the log file shows that BepInEx patches IL2CPP properly, loads the plugin, then the console closes and the game relaunches without any mods enabled. Thi…