-
I would like to discuss a change in the dependency injection, aka how `@In` works.
**Current Solution**
At the moment we use field base injection, means we annotate fields like so:
```
@In
priv…
-
Hello devs,
is small issues into Unity 20223.1
- and is to many obsolete thingies into project :)
- please fix it.
THX
-
Lots of mods are using key bindings to define behavior. It will be easier if by using this library, the user clicks on the input it will assign the right key bind code.
WDYT?
-
related #22 #23
Currently using `InputAction` in Selector and Camera Mover but maybe worth using player input.
-
### Are you on the latest version of CinematicUnityExplorer?
- [X] Yes, I'm on the latest version of CinematicUnityExplorer.
### Which release are you using?
BepInEx IL2CPP
### Which game …
fan87 updated
5 months ago
-
Fix controllers being reassigned if unplugged and keep the game controllable if this happens
-
Fly Dangerous (or Unity) is not interpreting the inputs from PS5 controllers correctly. From testing in the key binding settings, it is doing things like thinking triangle (north abxy button) is the r…
-
Lethal company doesn't support F13+ as keybinds. Could you add them?
-
## Description
Putting ash into a beaker causes an error on the client.
```
[ERRO] root: Predicting the queued deletion of a networked entity: ash (2098/n2451, Ash). Trace: at System.Environ…
-
Hello. I had to disable the mode because it was creating errors in the BepInEx console when launching the game.
Will the mod be updated to support Version 45 of the game?
Thanks.