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### Describe the feature
So I'm going to try to describe this in a way that isn't too abstract, as it's a weird issue to explain verbally.
When using framed blocks in conjunction with mods like Bu…
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## Description
When supplying ingredients to kitchen (an old building that can be spawned in Sandbox) there are some strange observations to be made.
When holding the "Use" key, it shows the cur…
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```
While it's convenient that the inventory is effectively chrooted to
My Inventory it makes it impossible to access the library
I don't know exactly what it should do, but question if peopel want a…
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```
While it's convenient that the inventory is effectively chrooted to
My Inventory it makes it impossible to access the library
I don't know exactly what it should do, but question if peopel want a…
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##### SUMMARY
Building module fails due to undefined variable.
##### ISSUE TYPE
- Bug Report
##### COMPONENT NAME
ansible.content_builder
##### ANSIBLE VERSION
```paste be…
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Hello,
I've just spotted this while farming ores to get double with the levelup mod mining skill wich give you a chance to get double ore, before getting this to the sag mill.
The mining skil gi…
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**Current in-game behaviour.**
When playing as a builder, you have to open the inventory, flick to wherever the drill is in your inventory, and start using it.
**Proposed Change**
It should b…
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#### Description
I have a model, that has a post_generation hook.
I want to pass parameter to this post_generation hook from another factory, as SubFactory parameter to be a SelfAttribute, so these…
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Its possible to take out the items by clicking on it with an not null item cursor.
interactableSlots() none
Only async click used.
Version 1.20.4
Video of the problem :
https://github.com…
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Currently, there is no unit test for `inventory` and we should make one.
## Make `InventoryTest.cs` with first unit test
- path: `Mimir.Tests/QueryTests/InventoryTest.cs`
```cs
public class …