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**Current in-game behaviour.**
When playing as a builder, you have to open the inventory, flick to wherever the drill is in your inventory, and start using it.
**Proposed Change**
It should b…
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#### Description
I have a model, that has a post_generation hook.
I want to pass parameter to this post_generation hook from another factory, as SubFactory parameter to be a SelfAttribute, so these…
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### Describe the feature
So I'm going to try to describe this in a way that isn't too abstract, as it's a weird issue to explain verbally.
When using framed blocks in conjunction with mods like Bu…
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## Description
When supplying ingredients to kitchen (an old building that can be spawned in Sandbox) there are some strange observations to be made.
When holding the "Use" key, it shows the cur…
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```
While it's convenient that the inventory is effectively chrooted to
My Inventory it makes it impossible to access the library
I don't know exactly what it should do, but question if peopel want a…
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### Minecolonies version
Version: 1.12.2-0.10.1-RELEASE
### Expected behavior
The save tool to properly identify the difference b/t the different blocks within the building I saved.
### Ac…
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I have job config as
```
<!-- Managed by Jenkins Job Builder -->
false
2
origin
+refs/heads/*:refs/remotes/origin/*
https:…
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Useful for example just to see the size of a texture or an image in inventory BTW it would be also useful to have a filter based on size, especially for textures to just display 512 or 1024 or 2048 on…
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### Describe the bug
The title says most of it. It happens rarely to me, but my friend said it happened to him so much he's been working on his own patch for it.
### Steps to reproduce
```bash
Fil…
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Its possible to take out the items by clicking on it with an not null item cursor.
interactableSlots() none
Only async click used.
Version 1.20.4
Video of the problem :
https://github.com…