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Hello, thank you for implementing this atmo shader.
When viewing the atmosphere effect from a far distance under an orthographic camera, it seems to get drawn at double size. Any thoughts?
![im…
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Hi! I get this when I try to inverse HDR DRTs. Looks like it turns high saturated colors into 0 in linear gamma.
![Screenshot 2021-11-22 064504](https://user-images.githubusercontent.com/34407001/1…
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I started considering the development of a plugin that extracts from the simulation the heightmap around a model over a equally spaced grid. A picture is worth a thousand words, from [1]:
Flat te…
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I observe unexpected behavior of positional coordinates for 6DOF HMD (Lenovo Solo). I've added some code to "ndk-hellowvr" sample to demonstrate this:
I get matrix by calling gvr_get_head_space_from_…
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A simple thing I thought about : the notion of tonemapping is not new in video game and games have been using "tonemapping" for a pretty long time. In big AAA games most of the time you an be sure the…
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Feature Request:
I'd like to be able to display a two day event in the timeline and agenda views with specific time slots:
```
Thursday Friday
```
8:30-9:30\* 8:30-9:00
…
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### Godot version
4.2 with double precision
### System information
Windows 11, Nvidia 3090
### Issue description
This issue is about a bug found in Godot where INV_VIEW_MATRIX does not …
fire updated
3 months ago
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Related to #2202.
Currently to render the animated character, we sync the hierarchy to generate world matrices for bones. Then we multiply those matrices by inverse character root bone matrix to h…
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This is not an issue, but I don't know the way to contact with you.
Hi, I'm look to use nanovg to render SVG with the data parse from nanosvg.
Could you help me correct this code to support full featu…
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Hello!
Thank you for you work and code!
Could you please explain the details of inference on ICL-NUIM and TUM RGB-D datasets that you described in your paper?
I try to inference the ICL-NUIM scenes…