-
Was just trying to reinstall SkySA (had everything working fine a couple days ago) and got this error.
Checking engine version
Engine is up to date
Version Code: 5025-2514
Initializing behav…
-
Pretty much as described. The interesting thing is that in the directory of `eureka/outputs/eureka/[TIMESTAMP]`, the relevant .txt files do not contain any data logging information, only the initial s…
-
### Is your feature request related to a problem? Please describe.
One of my friends wanted the ability that desktop users have fairly easy access to, ascending and descending in fly mode since it wo…
-
Source of the warning: Automatic testing on Ubuntu system
Particular test name: Run Test Environment
Warning message: /home/runner/work/myosuite/myosuite/myosuite/envs/myo/myochallenge/chasetag…
-
### Describe the bug?
Before the locomotion animation update the loading indicator was around the bottom left of the screen and with the recent update to fix the loading indicator it's now in the m…
-
So, I was using the normal large airport at a city. This airport was busy, having about 8 planes and 1 helicopter flight go to it. HOWEVER, that heli caused an issue. It landed, taxied away from the p…
-
This is wonderful work, and you mention in your videos that your aim is to further development of innovate character locomotion systems, but the current licencing means it's little more than a curiosi…
-
Awkward dependencies:
- coiling - seg_worm.feature_helpers.posture.getCoils - requires
worm.locomotion.velocity.midbody.speed
-
I imagine adding full touch support would be probably impossible but being able to use touch not only as a 'gamepad' but to separate head tracking and movement would be a great move.
In Onwards you…
-
### Describe the bug?
The collider for interaction, e.g. a touch button is delayed a frame behind the user while in a physical locomotion. This issue does not occur in noclip.
This issue initially…