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I'm currently trying to translate this xml:
```xml
```
into nix.
As you can see the second and fourth argument are json values. The value argument takes only strings so I tri…
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I don't know if this is would need a lot of ressources, but it would be nice.
For example, something for copper roofs or glass fronts and roofs. Looking in kendzi3d in JOSM and looking at this rig…
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Based on the Tasks Annotation backend (#1577, from #1349 and related to #1264) the ML derived information from *looking glass* shall be integrated in order to facilitate the best tasks to the right ma…
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(Suggestion)
The explosions from weapons in the game are very cool looking, and it is evident great effort went into that. I would love to see an implementation of glass being broken in a wider rad…
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### What is the issue?
Under Linux/GNOME Wayland desktop, starting the 4.0.1 GTK4 client from GNOME's dash (application launcher) results in the dash not recognizing the application as transmission…
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Currently, in this place:
- https://github.com/Looking-Glass/looking-glass-webxr/blob/fc5b610b860e0f15f70dff2c98c0c17ea58bc051/src/LookingGlassXRDevice.js#L98-L102
the pose matrix is calculated from…
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I'm not sure what the intended scope of this project is, but it might be nice to also have a glossary of technical / LISA slang terms, even ones that are not acronyms.
These ones come to mind;
- R…
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## Background
The `immersive-web` WebXR polyfill that `looking-glass-webxr` extends appears to define an independent animation loop to constantly run in the background. `LookingGlassXRDevice` hooks…
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This might be only a textures problem. The 26- and 45-degree glass roof tiles are totally invisible now. Building with them is nigh impossible unless you you place a piece and then scan around to chec…
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Hello, I usually print with PETG a lot, and some tricks that I have gathered over time are that this material does not like to be squished, so a Z-offset of 0.08 mm allows it to lay down nicely, resul…