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### Description
Trying to launch the client on Mac results in a instant crash to do with Gwen border checking.
### Steps to Reproduce
1. Launch client on Mac
### Version with bug
v0.8.0.135
### …
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### Prerequisites
- [x] I have verified this issue is present in the `develop` branch
- [X] I have searched [open](https://github.com/MonoGame/MonoGame/issues) and [closed](https://github.com/MonoGam…
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While trying to port a quite old XNA 3.5 project, I stuck at something where I'm out of ideas now:
For some Model assets it uses custom contentProcessors to write the Tag property.
This seems to w…
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Hello
In my game I reference the content pipeline to allow for user created content to be imported at runtime. Since I upgraded to 3.8, when my game imports a collada model and attempts to load…
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When you want to use Velcro in your MonoGame game, you have…
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```DesktopVK``` is currently **_experimental_…
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Followed along [this video](https://www.youtube.com/watch?v=_qij_OlZmis) to the letter, and when running StardewModdin…
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When debugging anything that uses the MGWinForms.GraphicsDeviceService on the void CreateDevice at line 71(_device = new GraphicsDevice(adapter, profile, pp);). Do you get the same results? Thanks!
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From MSDN:
[https://msdn.microsoft.com/en-us/library/microsoft.xna.framework.content.pipeline.graphics.vertexcontent.add(v=xnagamestudio.40).aspx](https://msdn.microsoft.com/en-us/library/microsoft.x…