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![Screenshot_20230612_132503_MEGA.png](https://github.com/Taker597/WitcherOldWorldComplete/assets/136295246/33390ae6-5d81-461d-a853-d4a63f964a7f)
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A button that allows a user to return to a previous state. This could be either:
- just on the monster health tracker (where it is probably most important)
- site-wide
To keep it simple (and to k…
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(500 words or less)
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#### Description of issue:
Shrapnel keeps incurring permanent health penalties, making it needlessly effective against strong necromorphs, as walking will just passively kill them with no way to re…
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Thought of some stuff during a DM testing server. Writing 'em down here before I forget.
• Slower setting (or multiple speeds) for DS_InfiniteSouls. Lowest increases souls at a reasonable amount …
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- [ ] after an enemies hp bar is empty, it is defeated and the same monster appears with full health
- [ ] the players attack power is updated in real time
- [ ] optional: make the enemy and the pla…
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Question:
How can I find out what a monster is currently attacking in an ACS script?
My goal is to determine if the monsters are infighting and do something if they are, like open a door.
Thank…
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Design:
The 'Pete's Finger' perk card awards the player with +5 maximum health. This is a passive ability. Make the health bonus variable serializable in case we want to increase or decrease the bonu…
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Afer a little bit of playing on the server the inital economy is extremely slow as you don't start with any bolts and you only get 100 bolts per print off an unupgraded bolt generator.
Currently it w…
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now that you have implemented a sort of "effective value" system, it would be more accurate to represent monster meat at its effective in-game value, 0 health 0 hunger 0 sanity, as it will never be ea…