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O3DE now has public roadmap: https://github.com/orgs/o3de/projects/11/views/1
We should have in community and probably in SIG docs section, brief guidance as to:
* SIGs responsibility to roadmap
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Occlusion Culling Planes not affected by non-uniform scale. For some areas we really need non-uniform scaling to help optimize our game and hide assets when they don't need to be seen.
Occlusion …
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Goals
1. To document the hotfix release process documentation for future reference.
Notes
1. Issue reference: https://github.com/o3de/sig-release/issues/205
2. Other details will be filled out l…
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Is there a specific release schedule or how is a new release triggered?
Our team currently has to patch `azslc` within `o3de` as some of the newer features are necessary for our work, but this makes …
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**Describe the bug**
Pre-built SDK Monolithic Release build of the AtomSampleViewer project fails, resulting in the \bin\Windows\release\Monolithic not being created. The following error can be seen …
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**Describe the bug**
On Linux distros with Mesa 24 O3DE will segfault when enumerating physical devices.
This should happen with any version of O3DE where the Vulkan RHI is using a custom allocator.…
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https://www.o3de.org/
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return AZStd::make_pair(
^
O3DE/Projects/NewProject/Gem/Code/Source/Spawners/RoundRobinSpawner.cpp(45,13): note: You cannot bind an lvalue to an rvalue reference
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Tilesets currently aren't displaying in O3DE 22.10 due to an issue with the material.
When opening a 22.10 project, the Asset Processor produces a warning that it can not process the GLTFStandardPB…
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Hello, it cannot be opened in my country https://raw.githubusercontent.com The website will time out and result in download failure. Please include files related to this website in the next version,…