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![img_20180611_160809795](https://user-images.githubusercontent.com/12783454/41227273-d688a0a8-6d91-11e8-8f12-566c104d6172.jpg)
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C# is the best language out there, but people are coding C# all wrong... Functional programming is being ignored.
Why am I posting here? Because I want this information to be seen by the community an…
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The project will be divided in 3 parts:
* Find alternative to JTS (no 3D support): new dev or existing package?
* Upgrade 2DRDD to 3DRDD (circle -> sphere, parallelogram -> parallelepiped, and so on…
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Either do Octree or BSP (Binary Space Partitioning)
See https://en.wikipedia.org/wiki/Octree and https://en.wikipedia.org/wiki/Binary_space_partitioning for further information.
- [ ] Octree
- […
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I had a conversation with @LithiumToast the other day about potentially replacing the scene graph system with the entity component system.
Lucas Girouard-Stranks @LithiumToast Nov 11 10:36
But in …
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From a model generated in Blender, perform a geometry partition that allows fast rendering and multi-threading patch loading
This partitioning process must be configurable based on:
- Maximum size of…
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A terrain framework, should, at the least, provide the ability to load a
heightmap from disk and texture it with texture splatting and a lightmap.
More advanced features include streaming terrain …
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```
A terrain framework, should, at the least, provide the ability to load a
heightmap from disk and texture it with texture splatting and a lightmap.
More advanced features include streaming terrain …
-
```
A terrain framework, should, at the least, provide the ability to load a
heightmap from disk and texture it with texture splatting and a lightmap.
More advanced features include streaming terrain …
-
```
A terrain framework, should, at the least, provide the ability to load a
heightmap from disk and texture it with texture splatting and a lightmap.
More advanced features include streaming terrain …